Hadji|DP wrote:how complicated would this be:
5 base heads
5 base bodies
5 different colors for the bodies
==
125 types
would this be too much?
bryitis wrote:5 models is reasonable as long as we aren't expecting a lot of unique animation attributes for each model (stuff like a trench coat with cloth dynamics, baggy vs fitted clothes, and hardsurface objects on attached to clothing material, like clips/grenades/etc).
Grunty wrote:Holy shit, i just thought of something
What if you could use the environment to your damage?
Sort of like how Crysis 2 does the power kicks with cars and HL2 Deathmatch with gravity gun and objects.
Except it's using the players kick ability
Like there are barrels and tables on the map, people can kick those barrels around with fu and it can damage anyone who gets hit by it.
Tables can be kicked down to provide cover, etc
If there is sand on the map, people can kick sand in other people's faces and their screen will be temporarily covered in splotches of sand making it hard to see
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