misanq wrote:My suggestion would be to keep the heist mode as simple as possible, half because cars and helicopters seem a bit off message for an action mod and half because that sort of stuff takes a ton of work, especially "Big city maps".
Either way, as far as the briefcase idea goes, I would suggest a black sports bag a la heat instead, since the former would exclude a lot of loadouts and look at bit silly during combat rolls.
Hadji|DP wrote:Simple idea for a "Heist Mode/Money Match:"
Think of a map like 2fort (multiple entrances to HQ, mirrored structure for each "main base," spawn ahead of the HQ)
Money spawns randomly on map, must be brought back to the HQ to add to the collected money amount
Kills add a small amount of money to the collected money amount
If a player gets to the enemy HQ, he/she can steal the collected money amount of the other team
So, like my "joke," essentially like the mod Research and Development except with money instead of scientists.
bryitis wrote:Actually, this might sound gay at first (and totally WTF in how to make it...) but I can see this game running some weird kind of Inception gamemode... where the game timer ticks down to the "kick" and when everyone wakes up its a different gamemode/objective within the same map.... and repeat. have it re-distribute teams, or even go free4all... and back again all within the same play session.
You could make this really crazy by having games running in different dream depths simultaneously within the same map. The deapest dream state everyone is playing at double gamespeed, middle at normal speed, top at slow-mo. And maybe you can see what is going on in other dream depths but its all transparently shaded and shit, and you cant interact directly. Objectives could be tied to goals within given depths, and counter-objectives could be finding ways to "wake-up" other players as a means to stop them (while their team tries to defend their sleep).
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