Gameplay: Unlocking new weapons ?!

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Re: Gameplay: Unlocking new weapons ?!

Postby InSaNe-O_o » Sat Apr 02, 2011 7:52 am

NO
D:<
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Re: Gameplay: Unlocking new weapons ?!

Postby Grunty » Sat Apr 02, 2011 3:05 pm

Yea, I don't think there could should be any unlock method, plus wouldn't that mean there has to be a master server to keep track of each client and their unlocks?

I think a wide variety of guns, each with their pros and cons, with different play styles would allow for more fun.
Players can try different variations, and they will pick for whatever suits their needs.
Thus, the fun is trying out different guns and picking the ones you like.
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Re: Gameplay: Unlocking new weapons ?!

Postby Shogi » Sat Apr 02, 2011 3:08 pm

Fuck unlocks.
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Re: Gameplay: Unlocking new weapons ?!

Postby mangaas » Sat Apr 02, 2011 6:01 pm

raidyr wrote:Having entire weapon classes being cut off until you put 10/20/30 hours into a game is just awful.

I didn't' suggest having entire weapon classes locked off. Nor did I specify how long it would take. I suggested that some weapons in each class get unlocked. Either through kills or specific achievements, to help new players get into the game. A new player isn't going to bemoan not being able to use a specific weapon just yet, because he wouldn't know the game inside and out.

grunty wrote:plus wouldn't that mean there has to be a master server to keep track of each client and their unlocks?

It's client side.
If someone wants to cheat and somehow unlock them all anyways, good for them, but there's no need for a master server to keep track of what you've unlocked. It's not a super serious console shooter.
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Re: Gameplay: Unlocking new weapons ?!

Postby Len » Sat Apr 02, 2011 6:22 pm

I also like unlockables for cosmetic things (diff types of sunglasses, hats, headgear, holsters, as well as attachments for weaps).
YO DOG WUTS UP R U LUVIN ME TONITE??
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Re: Gameplay: Unlocking new weapons ?!

Postby ThinRedPaste » Sat Apr 02, 2011 7:30 pm

Shogi wrote:Fuck unlocks.

This
ThinRedPaste wrote:OH GOD NO! NO!! A MILLION TIMES NO!!!!

This
InSaNe-O_o wrote:NO
D:<

This

This is a bad idea. TS - Customize your loadout like a fucking boss
unlocks - USE WHAT WE TELL YOU UNTIL YOU GET A BAJILLION HOURS IN, FAGGOT
Fuck this shit, I'm going to bed.
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Re: Gameplay: Unlocking new weapons ?!

Postby TOGSolid » Sat Apr 02, 2011 8:25 pm

Unlocking actual guns'n'shit?

FUCK NO

Unlocking cosmetic/semi-cosmetic shit? Eh, if we got time to fuck with it, sure.
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Re: Gameplay: Unlocking new weapons ?!

Postby TheOtherChris » Sat Apr 02, 2011 8:30 pm

Maybe a small probation period for noobs? They do it in car games all the time! Like:

Code: Select all
"You are a noob. No use denying it, your Steam account doesn't (usually) lie. As a noob we have put some restrictions on your choices for loadouts and character appearance, to allow you to experience [b]Boogaloo Double Action Extravaganza: Modern Brotherhood Combat Evolved[/b] in CASUAL MODE! Gradually unlock features as you play, participate in 15 full games to unlock FIN MODE."


Something like that. That means they're not completely overwhelmed by the game's power the first time the pop it into their stereo, but still don't spend their entire lives unlocking the next pink camo for their prestige penises.
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Re: Gameplay: Unlocking new weapons ?!

Postby raidyr » Sun Apr 03, 2011 10:20 am

TOGSolid wrote:Unlocking actual guns'n'shit?

FUCK NO

Unlocking cosmetic/semi-cosmetic shit? Eh, if we got time to fuck with it, sure.


This. Save it client side (atleast, I imagine thats easier than having a dedicated unlocks server) and have it be cosmetic or barely affecting the game. If people want to hack out unlocks, let them.
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Re: Gameplay: Unlocking new weapons ?!

Postby Tilaron » Sun Apr 03, 2011 10:49 am

How about the choice of different weapon skins/models built in to the game? Sure it'll make modding the game a bit pointless but I've got a number of custom models for TS that I would rather were already in the game.

oh wow thinking hurts :(
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Re: Gameplay: Unlocking new weapons ?!

Postby raidyr » Sun Apr 03, 2011 10:51 am

Or yeah fuck it, what Tilaron said. Just give people cosmetic options.
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Re: Gameplay: Unlocking new weapons ?!

Postby LazyDog » Sun Apr 03, 2011 6:00 pm

On topic: NO
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Re: Gameplay: Unlocking new weapons ?!

Postby Semertzides » Mon Apr 04, 2011 12:43 am

Unlocking Comestics (Straps/Heatsinks/Stocks/Finishes/etc.) should be something to consider imo. It gives players a bit more character towards what they eventually found was their favorite weapons.
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Re: Gameplay: Unlocking new weapons ?!

Postby LazyDog » Mon Apr 04, 2011 2:09 am

Cosmetics = lots and lots of content = a mod that will never see the light of day. Vino has the right idea here; start out with something some what simple. Throw in 5 guns, one stunt and slowmo. Everything beyond that is pure bonus. And yeah dont forget the ctb mode in first release plx!
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Re: Gameplay: Unlocking new weapons ?!

Postby TOGSolid » Mon Apr 04, 2011 2:36 am

Oh, we should definitely strive towards something lean for the first release. I was just throwing the cosmetics thing out there as just a lulzy potential if someone was bored enough to put it in. It never hurts to brainstorm up extra stuff, but we should definitely keep a keen focus on maintaining a well put together first release that doesn't try to do too much stupid shit.
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