One of the biggest divides concerning guns in The Specialists was between Pistols and Rifles. Aside from the many arguments about how "un-actiony" they were, many of the gameplay arguments centered around the simple fact that rifles simply, on a one on one basis, outperform pistols. What are you suppose to do with a class of weapons that in every single way are just better than another class of weapons?
However, since this game is NOT The Specialists, we have been blessed with finding ways to solve this problem. This thread is a way to discuss new ways to address this issue. Some ways that come to my mind are:
- Drop Rifles all together
TOG suggested this in the main thread. By not including rifles all together, we completely circumvent the issue of the cosmetic "un-actiony" feel of rifles and allow pistols to REALLY shine without rifles beating them in every single way. We also leave alot more room for more interesting weapons seen in action films (CRAZY shotguns! MORE CONTENDERS! SINGLE ACTION ARMY REVOLVERS) and can give them a meaningful gameplay element other than "this has slightly more damage/ammo." However, we completely lose an entire class of weapons. Take that as you will.
- Finely Detailed Gun Mechanics
By this I mean coming up with a system that governs all weapons fired that naturally gives pistols an advantage over rifles when used in a certain way. For example, rifles need to be fired in burst shots or their accuracy decay increases, while pistols can be fired as fast as you can click without the worry of accuracy decay. This also allows pistols to shine in their own way separate from rifles, but this makes for a much more complicated system than a simpler "gun shoots, you die." kind of guiding thought.
- Give Stunts some sort of Hitbox changing status
While this is a thread mainly about gun mechanics, by making stunts a change the state of your hitbox, the mechanics governing weapon firing can be as simple as "gun shoots, you die," but gives pistols a clear advantage over rifles in giving players the new option of changing their hitbox into a constantly morphing object. For example, stunts would not only make your hitbox move in an extremely erratic pattern, but it would also shrink your hitboxes so that the valid targets players must hit become even harder while stunting. Such stunts would be unavailable to players who equip rifles (Due to weight restrictions/whatever is decided), and are thus at a disadvantage to those who only use pistols.
- Do Nothing
By doing nothing, we concede to the hard reality and force the players to find a way to make a "pistols only" loadout work in the face of shotguns, SMGs, Rifles, players with more than one pistol, players with pistols AND rifles, and so and and so on.
Any other ideas about general gun mechanics are welcomed.