Pistols, Rifles, and Gun Mechanics

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Re: Pistols, Rifles, and Gun Mechanics

Postby LazyDog » Mon Apr 04, 2011 5:14 pm

Hadji|DP wrote:
LazyDog wrote:Let me just add something.
It was a long time since a last played TS. But was the rifles really that bad back in the days? And was it not the fu (yeah those gotdamn fuers) that fucked everything up for the rifle users?


All weapons were at a disadvantage to rifles because rifles were good at EVERYTHING. You could spray and pray with a rifle AND take well placed shots at long range, dominating pistols, shotguns, and SMGs. The only reason why pistols, shotguns, and SMGs were even viable in The Specialists was the fact you could disarm and you could stunt, which made your hitbox fast, erratic, and horizontal instead of vertical, so a spread of bullets would only hit you once instead of 4 times, theoretically.


Oook I thought the problem was that nobody used rifles cuz they got nerfed in later versions of ts. I thought the overall opinion was that with enough skill guns was better than rifles. Maybe I remember it wrong. Im all for the old concept of making non rifle users more mobile and faster but I still want the rifle users to play the game the way ts was intended to be played, that is fast and stylish. There must be other ways to nerf rifles as well. Make them easier to disarm, make rifle kills give you less slowmo juice for your slowmo meter, make it so that rifle users cant dissarm oponents...whatever idea that does not turn this game into cs.
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Re: Pistols, Rifles, and Gun Mechanics

Postby Dan » Mon Apr 04, 2011 5:30 pm

Oddly enough, if you read the manuals for the very first versions of TS, the guys who used assault rifles/other heavy weaponry were referred to as "the specialists." The guys who used pistols and lots of stunts were called "action men."
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Re: Pistols, Rifles, and Gun Mechanics

Postby Antagonist » Mon Apr 04, 2011 5:38 pm

I was thinking about that before too. Lol.
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Re: Pistols, Rifles, and Gun Mechanics

Postby Hadji|DP » Mon Apr 04, 2011 5:45 pm

faggotron 5000 wrote:Oddly enough, if you read the manuals for the very first versions of TS, the guys who used assault rifles/other heavy weaponry were referred to as "the specialists." The guys who used pistols and lots of stunts were called "action men."


i kinda feel that this is how rifles should be balanced, that players who aim to try to play like the game was CS aren't necessarily punished, but don't have access to all the awesome stunts that pistol stunters use in order them harder to hit. It just that the way TS mechanics really worked that it didn't matter since players who only carried a rifle could still run pretty fast and do some pretty crazy stunts, AND it was still easy to hit if you had competent mouse control.
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Re: Pistols, Rifles, and Gun Mechanics

Postby Len » Mon Apr 04, 2011 5:52 pm

TOG, that wanted clip was fucking BA. I totally forgot about that scene. I think there are some pretty neat ideas for stunts in that clip.

that said, I think jumping through windows and shit should look bad fucking ass like at the beginning of that Wanted clip.

awesomeness.

ALSO, that clip from Commando was amazin too. If there are perks and stuff, something associated with being a big jacked motherfucker and getting to carry a bunch of autos could be cool. The way he looked running with the shotgun and later the M60 made me jizz a lil.
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Re: Pistols, Rifles, and Gun Mechanics

Postby Vino » Mon Apr 04, 2011 6:00 pm

Rifles were pretty killer in the later versions... if you could hold on to them. Especially in a closed map you wouldn't last long before some dude with the silent slippers would jump kick and disarm you, and your rifle would fly off to god knows where and then you would be a pistol/fuer for the rest of that life.

This is why I'm aiming towards making a tamer rifle with more drawbacks that can't be disarmed. If a fuer closes range then he'll be able to mess the rifle user up, but only if he's able to get the jump, and rifle user gets to keep his gun.
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Re: Pistols, Rifles, and Gun Mechanics

Postby LazyDog » Tue Apr 05, 2011 2:26 pm

Vino wrote:Rifles were pretty killer in the later versions... if you could hold on to them. Especially in a closed map you wouldn't last long before some dude with the silent slippers would jump kick and disarm you, and your rifle would fly off to god knows where and then you would be a pistol/fuer for the rest of that life.

This is why I'm aiming towards making a tamer rifle with more drawbacks that can't be disarmed. If a fuer closes range then he'll be able to mess the rifle user up, but only if he's able to get the jump, and rifle user gets to keep his gun.


This sounds good. I will not continue to bitch about the same thing over and over but to make myself clear... I didn't love rifles back in the TS days but I definitely didn't hate them either. What I would hate is to see a game with great potential turned into just another tactical shooter. I'm not a conservative guy, everything wasn't perfect in TS and some new shit would be really cool as long as the game still plays fast and stylish. I trust in you guys and hell maybe accuracy decay wile moving and stunting can work but if I sat down to play my first match with this new game I would be so terribly disappointed if a guy comes crushing out of a corner with a m4a1.. thats all I'm saying.
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Re: Pistols, Rifles, and Gun Mechanics

Postby Vino » Tue Apr 05, 2011 3:27 pm

Right I agree. Tacticool is fine and all but this is an action game and rifles need to fit the action gameplay. If you look in other threads there's a lot of discussion on that.
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