Team Formation

No sólo tacos y guitarras.

Re: Team Formation

Postby Oreo » Wed Apr 06, 2011 8:50 pm

Name: Greg
Video Editing, Video Capture, Video Production, Audio Editing (minor)
Preferred Role:
PR and hype building
Almost all the time.
Back in the day, I made the trailer for the release of TS 3.0. Over the years, I've become more knowledgeable of video production techniques, video capture methods, and just gotten better at making videos. If you need any video work done, whether it be editing opening cinematics or creating a trailer, I offer my services.
Click Dante For My YouTube Page
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Posts: 23
Joined: Fri Feb 26, 2010 6:00 pm

Re: Team Formation

Postby Minimum » Wed Apr 06, 2011 9:47 pm

Name: Matt
Skills (highest to lowest):
Programming (Advanced), UnrealEd Mapping (Basic)
Preferred Role:
Week days, weekends. My only routine commitment is going to college full time. Other than that I have nothing else filling up my time on a regular basis.
I have been programming on and off since 2007. I started with coding AMXX plugins for TS 2.1 in Pawn. I then dabbled in Java for an advanced CS class I took at my high school. After that class I returned to writing random private AMXX plugins and dabbled in LUA with GMod for a bit. In 2009 I started learning C++ when I started taking CS as a freshman in college. I am now finishing up the second portion of the C++ class.

Overall I have a very good grasp of general programming concepts. I know all about classes, pointers, structs, arrays, how stuff works. I am not too strong in the game programming concept field, but I am learning.
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Joined: Wed Apr 06, 2011 9:17 pm

Re: Team Formation

Postby TOGSolid » Wed Apr 06, 2011 10:05 pm

Name: Tom
Skills: Being super critical, opinionated, and analytical
Preferred Role: Tester, Dream Killer, Hope Smasher, Buccaneer
Availability: Whenever I'm home
Notes: I can also do some sound work when I'm at home, but due to my schedule there is no way in hell I could commit to being an additional sound guy or really take on any serious role save for just being a general dick.

HOWEVER: If someone wants to point me in the direction of some sort of portable, affordable, recording setup then I do happen to work in a rather unique environment and live in a fairly odd area and can get you guys some really neat sounds.
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Posts: 1843
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Location: Ketchikan, Alaska

Re: Team Formation

Postby Hadji|DP » Wed Apr 06, 2011 10:29 pm

Name: Vincent
Skills: Writing, Brainstorming, Problem-Solving, Conceptualization, Analysis
Preferred Roles: Testing
Availability: Weekends and Weeknights
Notes: I'm in Graduate School and have no other real skills. So the most I can give is, as TOG, being just a general dick. But I would like to be involved somehow. That being said when a build of the game comes out I will devote 100% of my free-time to play-testing the hell out of it and writing detailed notes about how it feels and plays, along with ideas that could make certain things feel better from a gaming standpoint.
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Posts: 171
Joined: Thu Mar 31, 2011 10:10 pm

Re: Team Formation

Postby BullHorn » Thu Apr 07, 2011 10:45 am

Name: David
Skills: Being awesome, rolling a mean spliff, playing vidjagames
Preferred Roles: Testing
Availability: 4 days on, 4 days off
Notes: I work at a job that has me working for 4 days and then fapping at home for 4 days. Sometimes I'm available during the work-days as well.
[Stink.Inc | BullHorn]
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Posts: 1381
Joined: Mon Aug 13, 2007 1:22 am
Location: The Middle East

Re: Team Formation

Postby Vino » Thu Apr 07, 2011 12:17 pm

Please don't post unless you have actual skills. <3
[ Tw | Fb | G+ ]
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We'll see
Posts: 3976
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Location: Cary, NC

Re: Team Formation

Postby Jahhur » Thu Apr 07, 2011 1:10 pm

Name: Petri
Skills: Valve Hammer, Source Particle Editor, Terragen 2
Preferred Role: Mapper, Particle Artist, 2D Skyboxes
Availability: University and other modding takes a lot of my time, but if this mod is actually gonna be made I will definitely find some time for it
Notes: The Specialists was one of the most fun mods to play and map for, so I'd definitely like to help you guys with this mod. I'm quite familiar with Source since I've been in the Pirates, Vikings and Knights 2 dev team as a mapper and a particle artist for couple years now. But unfortunately, if you decide to go with UDK, I don't think I could be useful :C
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Joined: Thu Apr 07, 2011 12:47 pm


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