by bryt » Fri Apr 08, 2011 3:36 pm
i would prefer if melee combat in general was viewed as more of a supplementary part of the gun combat and nothing more. to put it simply, it makes sense that i can smack you with my hands/gun while on the move, it makes sense that i can kick you while in range... it doesn't make sense at all for me to rely on melee combat when everyone is fighting with guns. if we allow people to get disarmed, then i would think their priority #1 would be in finding and picking up a weapon. any melee combat they do in the meantime would be meant to help keep them alive if attacked, but not meant for assaulting other players directly. not generally anyways.
so basically, i dont feel like focusing on melee as a full combat option is a good idea. but that is just my opinion. i want all parts of the game to be awesome, melee included.. i just feel like in this case less can be more. we can focus on keeping melee simple but effective and make it as awesome as possible within that scope. i dont feel like accurate melee styles are necessary at all.
that said, i do think that all of the melee combat in the game should be focused on increased player agility. after all, if you dont have a weapon (or dont plan on relying on one), then speed and maneuverability become your most valuable asset. on that note i think that low sliding kicks, forward thrusting punches, and generally any other kind of "forward moving" melee combat is what we should be aiming for. melee in our game should feel like a drive-by. get in, do damage, get out of the way before getting shot. think Mirror's Edge with emphasis.