Simple enough. We do not want to see this game as some sort of The Specialist remake. But we want to see stunting in the game. Since everything is game for revision and refinement, how could we change stunts? What was the point of stunts? Were they simply all flash, or do we want to see a real mechanical difference to stunts? Should we stick with the high/mid/low mindset of stunts? Or should there be a new way for stunts? Should movement even be suspect to change?
Post your ideas of ways stunts could be different/what the goal of stunts are in this game.