Stunts: How Could They be Changed?

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Re: Stunts: How Could They be Changed?

Postby Antagonist » Thu Apr 07, 2011 9:59 pm

TOGSolid wrote:Only stunt button: Straight to prone <-- No, this will encourage CoD style dropshotting and that shit is super faggy looking.

Not if your guy drops like in Collateral (then it just looks badass). Not if it doesn't look stupid and out of context, like lying down on your belly would. Other than that I think as with any model for the stunts, we'll only know what's fun to play with once we get to testing. At least we have a lot of ideas now. I would kind of like to give Vino's idea a try.
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Re: Stunts: How Could They be Changed?

Postby Hadji|DP » Thu Apr 07, 2011 10:12 pm

Vino wrote:I dunno, we're getting too far from TS for me to be able to fit all of the new gameplay mechanisms in my head at once. At some point you get to the "let's just do it and see" point. But I'm glad to hear that there's not too much friction to it.


I think "This isn't The Specialists" is an extremely healthy attitude to take, and everything should be up for change/question. I'm glad that people are even open to changing the game from permanent first to permanent third, just because it shows that people are taking that attitude to heart.

I think having the only difference in low loadout/pistol users being movement speed may be a blessing in the long run, just to keep it simple. It also allows an easy way to start adding more things to movement for all users in case something feels "lacking." So stunts, instead of being dictated by low/mid/high, are dictated just by your initial movement, so that way loadout/weight means more than "ololol i has many guns," it will have a direct effect that players are just going to have to figure out as they play the game more and more.

PS:
ProTip: show
Third Person Only + Melee + Stunts + Create a Character = GUNZ TEH DUEL
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Re: Stunts: How Could They be Changed?

Postby TOGSolid » Thu Apr 07, 2011 10:13 pm

Antagonist wrote:
TOGSolid wrote:Only stunt button: Straight to prone <-- No, this will encourage CoD style dropshotting and that shit is super faggy looking.

Not if your guy drops like in Collateral (then it just looks badass). Not if it doesn't look stupid and out of context, like lying down on your belly would. Other than that I think as with any model for the stunts, we'll only know what's fun to play with once we get to testing. At least we have a lot of ideas now. I would kind of like to give Vino's idea a try.

I haven't seen Collateral. :3 Got a jewtube link?
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Re: Stunts: How Could They be Changed?

Postby Antagonist » Thu Apr 07, 2011 10:15 pm



New link... didn't realize that the one I posted before was edited to have no dialogue... stupid...
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Re: Stunts: How Could They be Changed?

Postby TOGSolid » Thu Apr 07, 2011 10:37 pm

I must be missing something, where's the drop you speak of?
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Re: Stunts: How Could They be Changed?

Postby TheOtherChris » Thu Apr 07, 2011 10:49 pm

TOGSolid wrote:I must be missing something, where's the drop you speak of?

He means when Tom starts shooting from seated/lying position that begins at 3.44.
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Re: Stunts: How Could They be Changed?

Postby Antagonist » Thu Apr 07, 2011 10:54 pm

TheOtherChris wrote:
TOGSolid wrote:I must be missing something, where's the drop you speak of?

He means when Tom starts shooting from seated/lying position that begins at 3.44.

Yeah. Sorry, I never did learn how to do the "start the clip at [insert time 00.00]" thing : (
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Re: Stunts: How Could They be Changed?

Postby TOGSolid » Thu Apr 07, 2011 10:57 pm

That doesn't really count. He falls backwards with someone else and then rolls out of the way. You want the player to just fall backwards to go prone?
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Re: Stunts: How Could They be Changed?

Postby Antagonist » Thu Apr 07, 2011 11:00 pm

I think it would be useful in the game. But if it looks dumb / is too exploitable, then it's not an essential move. The other reason I'm suggesting , aside from its potential usefulness, is that it just kind of makes sense from a mechanical point of view. If someone can dive into prone, the same person should be able to just go prone without flying.
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Re: Stunts: How Could They be Changed?

Postby misanq » Thu Apr 07, 2011 11:07 pm

Vino wrote:Cat rolls are a real thing.
ProTip: show

I don't know why the hell I did it since it didn't add anything to the game, but I wasn't the greatest designer back then and I thought that just about anything I added would turn to gold somehow.

That's just a dive roll renamed by Koreans with ninja envy. What do you guys call a straight jab? Lightning fist of firey justice?
The cat roll exploit/thing-that-you-added-wasn't something that you could replicate in real life without hurting youself. The player model ball up directly above where it was standing and stay in the roll until after it landed; not something to do off of the second story of hammertime if you like bones. If that's the cat roll you added, then I'm wishing you to death right now for all the times I was left fighting a fu clan after the rest of the server gave up and left.

Vino wrote:Moving + jump + stunt button: Dive
Moving + crouch + stunt button: Roll
Moving + stunt button: Straight to slide

I like this idea, but I wonder whether sliding would be very good. Also, I definitely agree that being stuck in prone when you landed really sucked.
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Re: Stunts: How Could They be Changed?

Postby Wish » Thu Apr 07, 2011 11:11 pm

In TS you were never stuck being prone. You could roll out of a landing or hop right up. It was fluid or fast. If you want to know what being stuck after a dive feels like, try AHL.
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Re: Stunts: How Could They be Changed?

Postby Antagonist » Thu Apr 07, 2011 11:11 pm

misanq wrote:stuff


I think that you are thinking about the incredibly exploitable SUPER ROLL bug.

The catroll was a short-lived move you could do by looking up while double tapping crouch. It was only in one of the 3.0 betas.
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Re: Stunts: How Could They be Changed?

Postby misanq » Thu Apr 07, 2011 11:40 pm

Wish wrote:In TS you were never stuck being prone. You could roll out of a landing or hop right up. It was fluid or fast. If you want to know what being stuck after a dive feels like, try AHL.

In 3.0 that was the case. The "hop" was more like "slowly stand up while getting shot in the face" and a lot of the lower low stunts couldn't be rolled out of in earlier versions.

Antagonist wrote:I think that you are thinking about the incredibly exploitable SUPER ROLL bug.

Can we please stop coming up with new names for the thing?
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Re: Stunts: How Could They be Changed?

Postby Vino » Fri Apr 08, 2011 1:00 am

misanq wrote:What do you guys call a straight jab?


Straight jab.


misanq wrote:The cat roll exploit/thing-that-you-added-wasn't something that you could replicate in real life without hurting youself. The player model ball up directly above where it was standing and stay in the roll until after it landed; not something to do off of the second story of hammertime if you like bones. If that's the cat roll you added, then I'm wishing you to death right now for all the times I was left fighting a fu clan after the rest of the server gave up and left.


You really think I added an exploit?

If it's super roll you're talking about, I'm pretty sure I removed that exploit for 3.0. Super roll would be the most common name for it, I don't know why you call it a cat roll.

But hey, so far misan is an expert in:

Politics
Computers
History
Computer game development
All video games
Horseback riding
Martial arts
Music composition
Millinery
Astrophysics
Spelunking
Homeopathy
Fertilizer

I guess being an expert in exploits isn't beneath you either.
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Re: Stunts: How Could They be Changed?

Postby Shogi » Fri Apr 08, 2011 1:11 am

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