Vino wrote:I will not entertain arguments of "keep it like TS because TS was perfect." This is not a vote. You need to either give an statement of why I should do it this way or that way or GTFO.
If that was directed towards me I suggest you watch your tongue mr Vino...
Vino wrote:Moving + jump + stunt button: Dive
Moving + crouch + stunt button: Roll
Hold stunt button after dive or roll: Stay in prone (This is opposite from TS I think)
Moving + stunt button: Straight to slide
Only stunt button: Straight to prone
Moving + jump + crouch + stunt button: SUPARJUMP (jk)
I will try to break this down with arguments rather then just reacting with disgust towards this idea.
Reasons for keeping the high, mid, low stunt:
1. It worked. Its simply just worked and everybody know it. If we try to think about this shit too logically we wont get closer to the truth because stunting is an experience that needs to be experienced.
2. Having one button for stunting is genius. Its simple, its fast and it frees up other keys that players can bind to whatever they want.
Reasons for throwing away this new idea:
1. Its more complex, it uses more buttons.
2. I don't understand what we would gain by trowing in more buttons?
3. I see no reason to go straight to prone, its boring. Low dive is more fun and gets the job done.
4. 4 buttons for super jump. Again simply too many buttons.
Its not that I hate your idea because its quite similar to the old mechanics but I see absolutely no upsides either. It seems to me that you are changing things for the sake of change.
PS: I love you Vino... I hurt you because I love you.