TheOtherChris wrote:Still, it'd be cool if differen't type/caliber weapons made different impact effects on different surfaces. I'd love to be able to chip away pieces of pillars/walls/ledges pretty much anywhere, it wouldn't change visibility/terrain that much. But imagine the before and after: The view of the map's central point before people spawn, everything intact... and after the final kill with a nice view of everything messed up. Sort of like the lobby scene of The Matrix, a movie from 1999.
see this is exactly what i want. destruction should be a visual feedback element with meaning. yeah, yeah, its primary function is the cool factor... but if the destruction means something significant then in my opinion its only cooler. when i walk into an area that is completely torn up, with blood all over the place and parts of the ceiling caving in... and I think to myself, "I was just in here 3 minutes ago.... what the fuck happened here?" ... that will be a good day for gamers everywhere. this moment of impact will mean nothing to me if i can just as easily recreate the scene with a puny pistol and a couple clips with no help in sight. i want to walk into such a scene and know... know that i am among ghosts of a glorious mark in history. please forgive my reverence.
which brings me to my next feature request. let us not forget a robust replay-save/spectate function.