IT'S A-ME, VINO! AND I'M TAKING OVER THIS POST.
Vincetti gave me a list of sounds that still need doing. HERE IT IS!
folder sounds:
hover
click
APPROVE
style skill selection:
hover
click
Player sounds
spawn sounds
kill sounds
death sounds
fall damage (short fall and long fall?)
ladder climbing
spark sounds
water sounds
footsteps (all non-concrete ones)
metal sliding (barrels)
wood sliding (crates)
enviornmental hit sounds:
concrete
metal
SHIT BREAKING:
glass
wood
concrete (for pillars)
Original post follows:
I just started getting some recordings done. This thread is for building an asset list of all the sounds the game needs right now. I actually have only played the game once for a few minutes. Help me out!
Tell me what I need to get recorded. I'm looking for footstep materials (do the maps have concrete? wood? tile floors?) weapon sounds you think we might need (I won't be able to record some shooting for a while but I can get gun foley), UI sounds that I missed, stuntdive sounds, map ambient sounds, stuff like that.
http://soundcloud.com/laurencemcfunk/ac ... und-reel-9
What I've got so far:
Footsteps (carpeted concrete)
A pistol reload
Misc UI sounds
Weapon menu
Weapon draw
If you guys could post screenshots of the maps with points of interest that would really help. I want to get at least placeholder sounds in asap. It's going to take a while because I've never worked in the Source engine at all, so I don't even know how to add sounds to maps (all help would be appreciated.) I'll focus on getting as much material ready to drop in as possible.