Dan wrote:As for any special coding stuff, I can't think of anything that needs special treatment right now. The only thing I noticed the last time I tested was that the slide sound would sometimes end before the actual slide was over, and sometimes not.
Oh yes I was going to mention this. It needs a loop. You can set up a loop by adding markers to the .wav file. The only program I know of that can do this is Wavosaur. You set up a begin and end marker, and the game will automatically play the sound from the beginning until it gets to the second marker and then it will loop between the first and the second until the sound is stopped by the code.
As for weak gunshots, I don't disagree, but they still sound pretty rad, and shit now you can actually hear the rest of the game. So I wouldn't worry about it too much.