The SOUND of ACTION BOOGALOO - use this thread, nerds

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Re: The SOUND of ACTION BOOGALOO - SLIDE UPDATE

Postby Vino » Mon Jan 30, 2012 12:32 pm

Dan wrote:As for any special coding stuff, I can't think of anything that needs special treatment right now. The only thing I noticed the last time I tested was that the slide sound would sometimes end before the actual slide was over, and sometimes not.


Oh yes I was going to mention this. It needs a loop. You can set up a loop by adding markers to the .wav file. The only program I know of that can do this is Wavosaur. You set up a begin and end marker, and the game will automatically play the sound from the beginning until it gets to the second marker and then it will loop between the first and the second until the sound is stopped by the code.

As for weak gunshots, I don't disagree, but they still sound pretty rad, and shit now you can actually hear the rest of the game. So I wouldn't worry about it too much.
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Re: The SOUND of ACTION BOOGALOO - SLIDE UPDATE

Postby Dementei » Mon Jan 30, 2012 5:43 pm

I know GoldWave has loop cue's too I used before for Source.
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Re: The SOUND of ACTION BOOGALOO - SLIDE UPDATE

Postby Dan » Sun May 20, 2012 9:48 am

I put some new firing sounds for the new weapons in the dropbox, but they don't have entries in game_sounds_weapons.txt yet except for the FAL. So to do this right I have to write new entries in game_sounds_weapons and then reference that in each guns own scripts (ie weapon_p99.txt)?
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Re: The SOUND of ACTION BOOGALOO - SLIDE UPDATE

Postby Vino » Sun May 20, 2012 3:42 pm

Yes. That's for sounds that get played for all players, eg shootan and reloadan. For sounds that you only want to be played for the player holding the weapon, you can compile them to play as part of the view model animation.
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Re: The SOUND of ACTION BOOGALOO - SLIDE UPDATE

Postby Vino » Tue Jul 17, 2012 2:09 am

Is there anything we can do to make the slide sound less zipper-ey?
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Re: The SOUND of ACTION BOOGALOO - SLIDE UPDATE

Postby Dan » Tue Jul 17, 2012 11:41 am

I'll replace it with an entirely different sound. I'll need some time to experiment with it a bit.

How do you guys feel about the new guns? P99, FAL and Kriss all have new gunshots.
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Re: The SOUND of ACTION BOOGALOO - SLIDE UPDATE

Postby Vino » Tue Jul 17, 2012 2:36 pm

Haven't had time to check them out yet. Probably it'll be best to ask after the next playtest, which is SOOOOON
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Re: The SOUND of ACTION BOOGALOO - SLIDE UPDATE

Postby Vino » Tue Jul 17, 2012 9:48 pm

In the P99 sound there's a little "Ting!" that plays in one of the sound files and if you shoot it real fast it sounds like it's trying to play a song.

The FAL sounds like it's being shot in a huge canyon or aircraft hanger, the echo almost has more presence than the shot itself.

Those aren't criticisms. I'm willing to spend some more time with the sounds to see if the quirks grow on me.

Vector is great.
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Re: The SOUND of ACTION BOOGALOO - SLIDE UPDATE

Postby Dementei » Thu Jul 19, 2012 1:52 am

Ziiiiipppppp hahaha, we be zipp slidin all day 8)
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Re: The SOUND of ACTION BOOGALOO - SLIDE UPDATE

Postby Dan » Sun Jul 29, 2012 1:58 pm

Today I added the DAB Main Theme to the dropbox. It should play when you start the game now. It's an 80's synth score, I was trying to emulate John Carpenter so whatever. It's only temporary I will redo it maybe if I ever buy an ESQ-1 or something.

To Do List:

All footsteps for all materials, including a redo of concrete steps
1911 fire sound
Redo zip slide
Sound for going prone
Hit confirmation sounds (currently inaudible over current game audio)
Absolutely Everything Else
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Re: The SOUND of ACTION BOOGALOO - SLIDE UPDATE

Postby Vino » Sun Jul 29, 2012 2:51 pm

Oh, dude. Honestly, I liked the jazz so much. Is it copyrighted? Can we use it? I don't really think we need something else. Can we get a few more jazz songs like it? Or maybe a vocal chorus, that would sound hot. The 80's synth is a bit late, I'm trying to move away from that stuff now, for example the new logo redesign.

Although, for what it is it's pretty good.
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Re: The SOUND of ACTION BOOGALOO - SLIDE UPDATE

Postby Dan » Sun Jul 29, 2012 4:09 pm

Ok I put the jazz mp3 back in. It's an Apple Loop so its fully royalty free and everything.
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Re: The SOUND of ACTION BOOGALOO - SLIDE UPDATE

Postby Dan » Sun Aug 05, 2012 7:14 pm

Updated 1911 shots and slide sound in dropbox/dab. RIP ZIPPER SLIDE
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Re: The SOUND of ACTION BOOGALOO - SLIDE UPDATE

Postby ThinRedPaste » Sun Aug 05, 2012 7:24 pm

that jazz is the same thing scott kurtz and associate use for their blamimations, when they do a blam nights episode, i think.
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Re: The SOUND of ACTION BOOGALOO - use this thread, nerds

Postby Dan » Thu Jan 17, 2013 8:24 pm

Guys I'm seeing a lot more sounds being chucked in the dropbox and various threads being made about sounds. I made this thread specifically for sound design discussion so we wouldn't have it spread across multiple threads. I would ask that if you're replacing or adding sounds, please do so at will, but at least post about it in this thread so we can use it as a clearinghouse of what does or does not need to be done. We've already had drama concerning one user replacing sounds that another user provided without posting about it first leading to confusion as to who's doing what. Thanks.
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