set up hammer for DOB

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set up hammer for DOB

Postby clankill3r » Tue Oct 18, 2011 6:06 am

how? someone help please.
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Re: set up hammer for DOB

Postby Wish » Tue Oct 18, 2011 11:26 am

I just treat it like HL2DM.
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Re: set up hammer for DOB

Postby Vino » Tue Oct 18, 2011 3:09 pm

Right now there's no special entities for DAB so just use the HL2DM profile.
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Re: set up hammer for DOB

Postby Dementei » Fri Oct 21, 2011 6:20 pm

In my GameConfig.txt of the 2009 engine, I added a HL2DM config that I use to make maps for DAB.

Code: Select all
      "Half-Life 2: Deathmatch"
         "GameDir"      "c:\program files (x86)\steam\steamapps\xdementorx\half-life 2 deathmatch\hl2mp"
            "GameData0"      "c:\program files (x86)\steam\steamapps\xdementorx\sourcesdk\bin\ep1\bin\hl2mp.fgd"
            "TextureFormat"      "5"
            "MapFormat"      "4"
            "DefaultTextureScale"      "0.250000"
            "DefaultLightmapScale"      "16"
            "GameExe"      "c:\program files (x86)\steam\steamapps\xdementorx\half-life 2 deathmatch\hl2.exe"
            "DefaultSolidEntity"      "func_detail"
            "DefaultPointEntity"      "info_player_deathmatch"
            "BSP"      "c:\program files (x86)\steam\steamapps\xdementorx\sourcesdk\bin\orangebox\bin\vbsp.exe"
            "Vis"      "c:\program files (x86)\steam\steamapps\xdementorx\sourcesdk\bin\orangebox\bin\vvis.exe"
            "Light"      "c:\program files (x86)\steam\steamapps\xdementorx\sourcesdk\bin\orangebox\bin\vrad.exe"
            "GameExeDir"      "c:\program files (x86)\steam\steamapps\xdementorx\half-life 2 deathmatch"
            "MapDir"      "c:\program files (x86)\steam\steamapps\xdementorx\sourcesdk_content\hl2mp\mapsrc"
            "BSPDir"      "c:\program files (x86)\steam\steamapps\xdementorx\half-life 2 deathmatch\hl2mp\maps"
            "CordonTexture"      "tools\toolsskybox"
            "MaterialExcludeCount"      "0"

Find and Replace xdementorx with your username and try it out, you'll see it under 2009 in Source SDK.
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