Lobby Rooftop *Updated 5/20/13*

No sólo tacos y guitarras.

Re: Lobby Rooftop *Updated 1/8*

Postby Dementei » Mon Jan 14, 2013 5:36 am

Updated the map didn't update the thread though, it's in dropbox please test it out. We will have a pretest before next release to see if this map is complete so I can finally work on underground.
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Re: Lobby Rooftop *Updated 1/14*

Postby Dementei » Fri Jan 18, 2013 9:39 am

I think this map is done. If there aren't any objections I will continue working on underground and onto new projects. (Testing is Saturday night!)

Oh look a cool explosion screenshot why not take a gander?

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Re: Lobby Rooftop *Updated 3/12*

Postby Dementei » Tue Mar 12, 2013 3:10 am

Updated the Roof screenshots, rest are same.
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Re: Lobby Rooftop *Updated 3/12*

Postby PatriotMan » Tue Mar 12, 2013 6:51 pm

Will the map be getting more breakables?
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Re: Lobby Rooftop *Updated 3/12*

Postby Cheez » Tue Mar 12, 2013 6:53 pm

Great job on creating a better flow to a classic map.
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Re: Lobby Rooftop *Updated 3/12*

Postby Vino » Tue Mar 12, 2013 7:15 pm

PatriotMan wrote:Will the map be getting more breakables?


Yeah Dementei, will the map be getting more breakables?
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Re: Lobby Rooftop *Updated 3/12*

Postby Dementei » Tue Mar 12, 2013 8:29 pm

Vino wrote:
PatriotMan wrote:Will the map be getting more breakables?


Yeah Dementei, will the map be getting more breakables?


Ha, well I made a hidden in plain sight breakable wall and like more crates, I should try to make as many wall corners and things breakable to make it look like its been srsly broken down after a battle. We'll see.
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Re: Lobby Rooftop *Updated 3/12*

Postby Dean » Wed Mar 13, 2013 6:51 pm

Are you going to change the lightmap size for the rooftops? Sharper shadows always makes me feel like the map is done.
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Re: Lobby Rooftop *Updated 3/12*

Postby Dementei » Thu Mar 14, 2013 12:53 am

In some places with smaller lightmaps the shadows get real screwy so like I just left them where they are. But where would you want them?
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Re: Lobby Rooftop *Updated 3/12*

Postby Dementei » Sat Mar 23, 2013 7:42 am

So uh, got another update, added a pretty cool easter egg, watch here at around 2:46 - http://www.twitch.tv/dementei/b/381224453
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Re: Lobby Rooftop *Updated 5/20/13*

Postby Dementei » Mon May 20, 2013 1:56 am

Last post on this thread, I did indeed increase or should I say decrease lightmap sizing and it looks extremely better and the map did not break this time. I also clipped all the stairs so no bouncy bouncy.
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