ARMORY

No sólo tacos y guitarras.

Re: ARMORY

Postby Antagonist » Sat Mar 09, 2013 2:36 am

Yeah bro.

I think that in that case the Beretta 92 Centurion should be the model that we use. Old-timey TS homage.
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Re: ARMORY

Postby Vino » Sat Mar 09, 2013 11:51 am

Personally I would love a Beretta, why again did we decide to use a P99 instead?
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Re: ARMORY

Postby DragonNinja » Sat Mar 09, 2013 12:08 pm

Because every mod ever has a M92.
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Re: ARMORY

Postby Daniel » Sat Mar 09, 2013 11:11 pm

DragonNinja wrote:Because every mod ever has humans.

DragonNinja wrote:Because every mod ever has bullets.

DragonNinja wrote:Because every mod ever has first person view.

DragonNinja wrote:Because every mod ever has a hud.

Also, Walthers are ghey.
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Re: ARMORY

Postby CNtfad » Sun Mar 17, 2013 7:06 am

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Re: ARMORY

Postby shmopaloppa » Mon Mar 18, 2013 12:58 am

i love the sig sauer p220 as a sidearm and it can be chambered 9x19 just throwing that out there

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Re: ARMORY

Postby Antagonist » Tue Mar 19, 2013 5:37 am

I like Beretta and 1911 just fine. Nice to keep it familiar.

But if you really want something original:

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The P9s. It can be chambered in .45 ACP and holds 7 rounds. I know that the 1911 is pretty much the main selling point of the game. I just thought I'd throw something out there. This was the old Navy Seal .45 sidearm before they switched to a different H&K gun (Mk23). What made this gun cool was that it was the only compact sidearm with stopping power that was still practical for high performance sound dampening during indoor ops. No game has this and I don't know why. It looks pretty cool.
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Re: ARMORY

Postby Vino » Tue Mar 19, 2013 10:52 am

You know what guys? Fuck it. Let's just make it Berettas. We can't have a John Woo action game without fucking Berettas. Gotta have 'em. We'll add the creative stuff later.
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Re: ARMORY

Postby ThinRedPaste » Tue Mar 19, 2013 11:44 am

agreed
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Re: ARMORY

Postby Weedwacker » Wed Mar 20, 2013 4:22 pm

Vino wrote:You know what guys? Fuck it. Let's just make it Berettas. We can't have a John Woo action game without fucking Berettas. Gotta have 'em. We'll add the creative stuff later.

LIKE DOVES!!!!
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Re: ARMORY

Postby Vino » Wed Mar 20, 2013 5:08 pm

There will be doves. Not quite sure how, but there will be.
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Re: ARMORY

Postby Weedwacker » Wed Mar 20, 2013 5:17 pm

Well, i'm sold
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Re: ARMORY

Postby Vizzy » Wed Mar 20, 2013 7:02 pm

doves when slow motion only
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Re: ARMORY

Postby Daniel » Wed Mar 20, 2013 8:17 pm

When we first mentioned doves, I think I suggested they spawn on players stunting in slowmo.

It might look at bit silly, but I can't think of a better solution.
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Re: ARMORY

Postby ThinRedPaste » Wed Mar 20, 2013 11:23 pm

Daniel wrote:When we first mentioned doves, I think I suggested they spawn on players stunting in slowmo.

It might look at bit silly, but I can't think of a better solution.


clientside on kill cams. they appear in the freeze frame around the person that killed you.
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