ARMORY

No sólo tacos y guitarras.

Re: ARMORY

Postby Antagonist » Thu Mar 21, 2013 4:16 am

ThinRedPaste wrote:
Daniel wrote:When we first mentioned doves, I think I suggested they spawn on players stunting in slowmo.

It might look at bit silly, but I can't think of a better solution.


clientside on kill cams. they appear in the freeze frame around the person that killed you.

Yup! And kill cams could have like a tagline-looking text saying "you were killed by player(1)"
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Re: ARMORY

Postby Daniel » Thu Mar 21, 2013 4:18 am

Killcams definitely need something on them. I keep thinking it's my computer hanging.
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Re: ARMORY

Postby muncheese » Sun Mar 24, 2013 6:14 pm

any word on the katana and gold colts?
i fucking loved those back in TS
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Re: ARMORY

Postby Science The Bear » Mon Mar 25, 2013 7:03 am

Yup! And kill cams could have like a tagline-looking text saying "you were killed by player(1)"[/quote]

But it has to be in the awesome style font, well, maybe, I dunno but it would still be cool :P
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Re: ARMORY

Postby Daniel » Mon Mar 25, 2013 7:05 am

muncheese wrote:katana

no pls
muncheese wrote:gold colts

There will be akimbo Colts, but they probably won't be gold.
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Re: ARMORY

Postby ThinRedPaste » Sun Apr 21, 2013 11:31 am

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Our beretta should look like this. That compensator is so awesome. I also dig that custom grip.

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another angle

I think this was the kind of compensator Leon used in The Professional, but they're super sick on their own, without that.
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Re: ARMORY

Postby Daniel » Sun Apr 21, 2013 1:38 pm

There should definitely be some sort of compensator add-on for guns.
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Re: ARMORY

Postby Weedwacker » Sun Apr 21, 2013 6:16 pm

Daniel wrote:There will be akimbo Colts, but they probably won't be gold.


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Re: ARMORY

Postby Antagonist » Tue Apr 23, 2013 4:29 am

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Re: ARMORY

Postby Dementei » Tue Apr 23, 2013 4:43 am

I was going to post a nic cage gif too but I got bored looking for one.
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Re: ARMORY

Postby ThinRedPaste » Tue Apr 23, 2013 9:22 am

Raminul is working on the colt model. He and I discussed what custom bits it should have, and we ended up basically recreating Castor's colts piece by piece, accidentally. Well, except for the gold plating.
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Re: ARMORY

Postby Daniel » Tue Apr 23, 2013 7:18 pm

ThinRedPaste wrote:Raminul is working on the colt model. He and I discussed what custom bits it should have, and we ended up basically recreating Castor's colts piece by piece, accidentally. Well, except for the gold plating.

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Re: ARMORY

Postby Dementei » Wed Apr 24, 2013 6:36 am

^
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Re: ARMORY

Postby ThinRedPaste » Sun May 05, 2013 11:19 pm

something that's been getting asked a lot in game: are we planning on doing akimbo SMGs? Personally I think akimboing should be reserved for pistols, unless we wanted to make the akimbo smgs purposely bad - fart bullets everywhere, recoil through the roof, totally unusable joke/humiliation weapons.

or maybe somewhere down the road we could have a powerup that lets you akimbo anything, say for one pair of magazines worth of bullets, then you drop the second one and reload the first like in that thq/volition Punisher game (which btw was an AWESOME game, though its pretty dated now).
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Re: ARMORY

Postby misanq » Mon May 06, 2013 1:30 am

I'd think that you would akimbo machine pistols rather than smgs. Something like the micro uzi, skorpion, tmp or glock 18 that typically has a smaller mag than regular smgs, say 15 or 20 rounds, to offset the increased damage without having to make them overly weak or inaccurate. If you stuck the bullet damage around the same as the other two smgs, say 14-15, The single smg could handle like the mp5k but with slightly less recoil to make up for the reduced mag size and the dual set could handle like the mac10, except with worse accuracy. Either that or reduce the mp5k's mag size and use that as the dual smg.
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