Double Trouble *Updated 1/3*

No sólo tacos y guitarras.

Double Trouble *Updated 1/3*

Postby Dementei » Fri Jan 04, 2013 5:23 am

DA_DoubleTrouble

I won't go into full detail for this one, this will be mostly for discussion and ideas for what we could do with this map.
It started out as some kind of abandoned structure, and this is what it came to be. Vino helped a ton with optimization and flow.

What is done so far:

Image

Notes:

-I may make a small arena outside (possibly a parking lot), although most of the action is inside, not sure how it will work out, suggestions?
-The width of most of the 'important' walls you can now shoot through.
-Stuck on what else to do with this map..
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Re: Double Trouble *Updated 1/3*

Postby misanq » Fri Jan 04, 2013 7:12 am

Needs some dirty mattresses and graffiti.
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Re: Double Trouble *Updated 1/3*

Postby Dementei » Fri Jan 04, 2013 7:17 am

Ooo yea I always completely forget about decals, good idea. And I will place a mattress just for you.
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Re: Double Trouble *Updated 1/3*

Postby misanq » Sat Jan 05, 2013 9:08 am

Needles too. Gotta have needles.
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Re: Double Trouble *Updated 1/3*

Postby ThinRedPaste » Mon Jan 07, 2013 1:10 am

yes, lets have our characters diving onto used needles and dead hookers. This will cement our game as wholesome family entertainment.
Fuck this shit, I'm going to bed.
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Re: Double Trouble *Updated 1/3*

Postby Daniel » Mon Jan 07, 2013 1:50 am

And piles of alleyway abortions.
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Re: Double Trouble *Updated 1/3*

Postby Dementei » Mon Jan 07, 2013 2:08 am

I'm scared.
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