The many dimensions of Z-play

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The many dimensions of Z-play

Postby clankill3r » Thu Jan 10, 2013 9:32 am

A small article i wrote.
I hope it bring you mappers to make more vertical maps.
https://docs.google.com/document/d/1a9M ... 6Lcp0/edit
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Re: The many dimensions of Z-play

Postby Dementei » Thu Jan 10, 2013 11:27 am

Nice, could you make more guides? I don't mind learning the technical side of making maps, most of the time I just go at it without really thinking just basing off of an idea then letting imagination take over. I should be smarter about it though, so if you got any more tips and illustrations that'd be cool thanks 8)
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Re: The many dimensions of Z-play

Postby clankill3r » Tue Jan 15, 2013 7:50 am

you mean how hammer works or how to come to a map layout?
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Re: The many dimensions of Z-play

Postby Dementei » Tue Jan 15, 2013 11:29 pm

Map layout please.
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Re: The many dimensions of Z-play

Postby clankill3r » Wed Jan 16, 2013 10:19 am

Yeah i will do that, i wanted to do that before but never had a microphone, but since this week i have one.
I think the first one will be indoor since i have a special technique for it which i like.

If you have any wishes tell me.
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Re: The many dimensions of Z-play

Postby Dementei » Wed Jan 16, 2013 8:15 pm

Indoor sounds good.
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Re: The many dimensions of Z-play

Postby clankill3r » Mon Jan 28, 2013 7:18 am

Here are some options, can u make a top 3 of what you prefer?

-ship
-harbor
-museum
-parkinglot
-repository/stockroom
-rooftops
-metro station
-bus station
-terminal
-car sale
-villa
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Re: The many dimensions of Z-play

Postby Antagonist » Mon Jan 28, 2013 7:43 am

You mean like everyone lists their top 3?

If that's the case:

Museum
Villa
Terminal
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Re: The many dimensions of Z-play

Postby Dementei » Tue Jan 29, 2013 6:23 am

-Parking Lot
-Villa
-Museum

(Terminal sounds good too.)
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Re: The many dimensions of Z-play

Postby clankill3r » Tue Feb 05, 2013 8:08 pm

i had a new idea, a prison.

I meight make more.

I allready made some videos of my hl1 maps, i want to tell how i changed mapping over time and what was good and what was bad.
I have to write some text and shorten it so it's not 17 min long.
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Re: The many dimensions of Z-play

Postby clankill3r » Wed Mar 13, 2013 5:10 pm

I'm quite far with the first video, it's like 17 mins now but i'm not happy with it.
I just talk about the things i made in the past and what i like and dislike about them. I only should be a bit more to the point and make it like a 10 min video.
Unfortunatly i won't have time untill the end of julli.
After that i have to get a job which isn't easy those days so maybe i have time then.

just letting you guys know
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Re: The many dimensions of Z-play

Postby Dementei » Thu Mar 14, 2013 12:50 am

Fokkk that's wong time.
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Re: The many dimensions of Z-play

Postby clankill3r » Thu Mar 14, 2013 4:16 am

why wrong time.
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Re: The many dimensions of Z-play

Postby Antagonist » Thu Mar 14, 2013 4:20 am

I think he meant "long time" but in a funny Asian accent.
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Re: The many dimensions of Z-play

Postby Dementei » Thu Mar 14, 2013 4:38 am

^
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