Awesome cheers guys. I'll put some more lighting and details in and then pack a .bsp for all to enjoy. In the meantime, here's an update:
This is the main area for the map, the part where the players will collide and enter epic superfalls. I kinda slapped down that scaffolding without looking at reference and now I'm skeptical about wether or not to keep it. I am also thinking of moving the buildings apart more and putting in high rise window washer trolleys on the completed building to allow the players to jump across. Also, anyone know what's going on with that door?


Bare construction site, waiting for details and stuff to dive/slide/shoot around:


The office space. I'm not sure about the red but I am going to put some posters on the walls yet which should break it up more. I wanted to introduce better colour variation to the walls as the aforementioned 'cheap detail' and a way to break up the surface BSP for better lighting/cubemaps.

