Stormy's mapping notes

No sólo tacos y guitarras.

Bomber is back!

Postby Black_Stormy » Tue Apr 01, 2014 6:08 pm

Finally got time to work on bomber. Here's the highpoly screen from blender:

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Suggestions? Feedback? Anything I need to change before the lowpoly? Post em up!
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Re: Stormy's mapping notes

Postby TheCorp303 » Tue Apr 01, 2014 8:07 pm

Real nice!

I'm stuck at prop modelling skill at the moment but eventually want to learn how to do convincing characters. Not familiar with blender, but is that some sculpting you used for clothes?
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Re: Stormy's mapping notes

Postby Black_Stormy » Tue Apr 01, 2014 8:21 pm

Nah I am really bad at sculpting and am working from a laptop so I can't do it. That's all done vert by vert. It's long and arduous, but you learn a lot about poles, loops and topology doing it like this. I recommend sculpting if you can though.
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Re: Stormy's mapping notes

Postby DragonNinja » Wed Apr 02, 2014 12:05 pm

April O'Neil skin variation GO.
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Re: Stormy's mapping notes

Postby Dementei » Wed Apr 02, 2014 12:57 pm

Awesomeee nice work, can't wait to see it textured and with a head :D
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Re: Stormy's mapping notes

Postby Scout » Wed Apr 02, 2014 2:44 pm

DragonNinja wrote:April O'Neil skin variation GO.

Cannot unsee:
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Re: Stormy's mapping notes

Postby Antagonist » Wed Apr 02, 2014 4:35 pm

Megan Fox version, please.

I'd fuckit
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[Stink.inc | Antagonist]
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Re: Stormy's mapping notes

Postby DragonNinja » Wed Apr 02, 2014 5:54 pm

Antagonist wrote:Megan Fox version, please.

I'd fuckit


NO, BAD ANTAG!

I will take the April O'Neil version of April O'Neil though.
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Re: Stormy's mapping notes

Postby Bine » Thu Apr 03, 2014 9:37 am

Anybody have any idea how to get ladders working in DA:B? func_useableladder doesn't seem to work.

Also that player model looks really neat, stormy.
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Re: Stormy's mapping notes

Postby Black_Stormy » Sun Apr 06, 2014 3:06 pm

Func_ladder?
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Re: Stormy's mapping notes

Postby Dementei » Mon Apr 07, 2014 2:51 am

Oh um not func_ladder just use the ladder tool texture it's all orange says ladder on it, make it really thin perhaps only make the front face with the ladder texture not sure if the whole brush needs to be ladder but you can test it.
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Re: Stormy's mapping notes

Postby Black_Stormy » Sun Apr 13, 2014 6:03 pm

by popular demand:

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Re: Stormy's mapping notes

Postby Black_Stormy » Sun Apr 13, 2014 7:06 pm

Ok, I am thinking these will be the base colours, if anyone has some feedback now is the time to give it!

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Re: Stormy's mapping notes

Postby Ott » Mon Apr 14, 2014 9:41 am

Looking good! Kind of reminds me of Borderlands.
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Re: Stormy's mapping notes

Postby Black_Stormy » Mon Apr 21, 2014 6:05 pm

Fiddling with the head model on bomber, decided to make her asian. Been overlaying photos and shit for ages, need to redo the highpoly again and a HEAP of other shit. Heavy WIP.

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