Wait wait Vino, before we release...

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Re: Wait wait Vino, before we release...

Postby ThinRedPaste » Thu Mar 13, 2014 2:26 am

I could be wrong, but is the first person mossberg still that cs:s compile I had found when I was digging up placeholders? its the right shotgun model and skin, but the arms and animations were placeholders.
Fuck this shit, I'm going to bed.
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Re: Wait wait Vino, before we release...

Postby Ott » Sun Apr 27, 2014 5:29 pm

NOMINATION: velocity based slides instead of time based

Seriously do this.

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Re: Wait wait Vino, before we release...

Postby Vino » Mon Apr 28, 2014 4:29 am

I can't see the video since I'm on a tablet but the slides already are velocity based. Can you be more specific?
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Re: Wait wait Vino, before we release...

Postby Dementei » Mon Apr 28, 2014 6:28 am

I think he means physics based, velocity turned into physics, which in turn is a lot more code but would ultimately change the way the game is played and how maps work. for example, you could slide all the down a hill as long as you are going a certain speed.
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Re: Wait wait Vino, before we release...

Postby Ott » Mon Apr 28, 2014 2:29 pm

It doesn't even have to be that complicated. Just take two downward traces, subtract the hitposes, convert the resulting vector into an angle, rotate it by the player angle, then add the pitch to the slide velocity (with some tweaks). Hell, it doesn't even have to stop you if you slide uphill.
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Re: Wait wait Vino, before we release...

Postby Vino » Mon Apr 28, 2014 6:46 pm

You just want sliding down stairs to retain velocity?
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Re: Wait wait Vino, before we release...

Postby Antagonist » Mon Apr 28, 2014 7:58 pm

Sliding down stairs should cause mini health loss and an "oof" sound. :3
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Re: Wait wait Vino, before we release...

Postby Dementei » Tue Apr 29, 2014 5:43 am

Antagonist wrote:Sliding down stairs should cause mini health loss and an "oof" sound. :3


Most of our stairs are clipped by invisible slope brushes lol, but maybe sliding off an edge to the ground would do that.
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Re: Wait wait Vino, before we release...

Postby Ott » Tue Apr 29, 2014 7:50 pm

Vino wrote:You just want sliding down stairs to retain velocity?

Yes.
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Re: Wait wait Vino, before we release...

Postby Blueberry » Sun Jun 22, 2014 3:20 am

Not sure if i can still post but i thought this was quite relevant!

Nomination: Enable toggling between death-photo and death-cam in the options menu.

The pictures are fun, but character positions look a bit off since they're mostly caught in weird positions. I imagine it would be a lot more fun (and humiliating) to see yourself stomp your head into some furniture after you were shot down in yout mid-air stunt.
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Re: Wait wait Vino, before we release...

Postby Black_Stormy » Mon Jun 23, 2014 7:15 pm

You mean an option to change from a still frame of your death to a video of the few seconds before and after you die?

Vino, this sounds a bit like the "Let's see that again!" we were talking about in the last playtest in which I was present. I think we were saying it would need to use the source engine recorddemo code, but my game crashes every time I try to load a demo I have recorded.
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