The many dimensions of Z-play

No sólo tacos y guitarras.

The many dimensions of Z-play

Postby clankill3r » Wed Jul 30, 2014 12:03 pm

I wrote this article once.
I don't think it's really finished but I drop it anyway cause it might help people.
(maybe I dropped the link before, I can't remember, I do know I showed vino).

Anyway, it's for mappers, what depth different height can add to a map.
https://docs.google.com/document/d/1a9M ... HyvNi6Lcp0
clankill3r
 
Posts: 101
Joined: Thu May 03, 2007 5:37 am

Re: The many dimensions of Z-play

Postby Dementei » Thu Jul 31, 2014 11:23 pm

oyea i remember seeing this, definitely necessary in every map for dab.
Image
User avatar
Dementei
BIG D
 
Posts: 1086
Joined: Thu Mar 31, 2011 9:28 pm

Re: The many dimensions of Z-play

Postby Black_Stormy » Fri Aug 01, 2014 10:11 am

It's a good little read. You should add some DAB specific stuff in there. For instance a slope now also affects players sliding, so there is another tactical aspect to a simple slope. Also diving from higher gives you a better vantage and so on.
User avatar
Black_Stormy
 
Posts: 469
Joined: Tue May 14, 2013 10:57 am


Return to Double Action Development

Who is online

Users browsing this forum: No registered users and 1 guest

cron