So since we got Greenlit that means we can have acheivements in DA. I have a list of acheivements I would like to see but I have a feeling everyone else has ideas too. If you post up acheivements just try to remember it needs to be doable in code, so checking states, firing events etc. Also consider ways we can encourage players to use the gameplay elements we have. An acheivement that involves slowmo might encourage players to use slowmo, or superfall etc.
Acrobat Action
Do a backflip off a player and then shoot them before hitting the ground
Ninja Action
Do a backflip off a player and then kill them before hitting the ground
Too Pro
Do a backflip off a player and then kill them with a headshot before hitting the ground
Divepunch!
Melee a player while in mid-air dive
Double Divepunch!
Melee a player while you are both in mid air
Slowmo Ace
Kill two players in one slowmo
- This is probably easier to do without paying attention to who popped the slowmo?
Slowmo King
Kill three players in one slowmo
Slowmo Legend
Kill four players in one slowmo
Slowmo Myth
Kill five players in one slowmo
Superfaller
Kill a superfalling player while superfalling
Superbrawler
Melee a superfalling player while superfalling
- Will this count as a divepunch?
Superfaller Shot Caller
Kill two superfalling players while superfalling
- more than two superfall kills is just not going to happen right?
TOUCHDOWN!
Capture the briefcase
- We can probably have counter acheivements too, like cap the briefcase 50, 100, 200, 500 times etc
Uncle Badtouch
Kill the player with the briefcase, take the case and score a touchdown all within 5 seconds.
- is that possible to catch in code?
Ratracer
Win a rat race
- Again, counting acheivements here
Slide Demon
Kill three players in a single slide
Slide Devil
Kill five players in a single slide