Why free?

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Why free?

Postby JohnWoo » Fri Aug 15, 2014 8:07 pm

The devs have put lot of hard work on this game, why it is free?

Is there some reason why you cant charge for this?
If yes, is there anyway to remove those obstacles?
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Re: Why free?

Postby Scout » Fri Aug 15, 2014 8:29 pm

We are allergic to money.

See vino's note about open development for more background behind the game's development.
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Re: Why free?

Postby JohnWoo » Fri Aug 15, 2014 9:12 pm

Thats a good link, thanks.

But...what if vino/team would like to charge, could they do it, or is it absolutely impossible?
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Re: Why free?

Postby Vino » Sun Aug 17, 2014 12:09 pm

Well if you really want to send me some money I'll take it. 8)

Right now the attitude of the team is that we're just trying to make a great game that people will enjoy. Charging for it would mean less people enjoy it. If it becomes super popular at some point we may do microtransactions, selling cosmetics or something.
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Re: Why free?

Postby JohnWoo » Sun Aug 17, 2014 3:29 pm

OK, I was thinking that might be the case, which is a good idea for future.
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Re: Why free?

Postby Black_Stormy » Sun Aug 17, 2014 8:50 pm

I never realised that 'free' was such a selling point for a mod. I mean, it's a mod. Of course it's free. We can't sell it because we haven't licensed the engine, we've used valves work (code and art) - there's a whole bunch of stuff that is straight up not ours in DA and we therefore can't sell it.

We are still poor though, so as Jorge said.
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Re: Why free?

Postby JohnWoo » Mon Aug 18, 2014 9:36 am

What is included in the source engine licence?

Is it all the artwork and code from all Source-based games made by Valve?

Or just HL2?
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Re: Why free?

Postby JohnWoo » Mon Aug 18, 2014 11:07 am

Well, little googling worked well.

"Complete source code for Half-Life 2, Portal, and Team Fortress 2 included"

I guess that means artwork also?
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Re: Why free?

Postby JohnWoo » Mon Aug 18, 2014 11:33 am

That source engine license could be a bit pricey...

Q. Can I sell my Source Engine game on Steam?
A. Yes, but there are a few requirements:

You will need to complete an additional agreement for distributing a paid Source Engine product on Steam.
If you are using the RAD tools included with the Source SDK, you will need to contact RAD for information and cost associated with licensing MILES and/or BINK.
For any Source Engine game that charges money, Havok needs to be paid a licensing fee of $25,000 for the physics engine. You will need to pay this fee up front before making your game available for sale on Steam.
You can only sell your Source Engine game via Steam unless you get a full Source Engine license.

https://partner.steamgames.com/document ... urce_games
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Re: Why free?

Postby Black_Stormy » Mon Aug 18, 2014 12:47 pm

We've already looked into engine licensing. Short of someone winning the lottery it's not going to happen unfortunately.
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Re: Why free?

Postby JohnWoo » Mon Aug 18, 2014 2:54 pm

Yep, did you estimate the cost for the licence? Or is that under nda...
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