Vino wrote:My guess is if either the guy up top is too far from the edge or the guy down below has fallen too much then the notification will arrive too late for the player up top to jump off and join the fall.
This is the main problem with superfalls once you know they exist. Opportunities for a good one are few and far between. Although reading into reward pathways and their use in drug psychology, having players chase the high of an epic superfall is only a good thing, and the disappointment that comes from missing out on one only serves to strengthen that desire.
In short you're right. If the player didn't see the other player jump off the roof, chances are they aren't going to get there in time to join in.
On a side note, what about a new scoring title for "most successful superfalls". The player that gets the most "WORTH IT!!"s from superfalls gets that moniker. This would show up with the "most stylish player", "most grenade kills" etc at the end of round screen.
That way if players don't know what a superfall is, at least they are prompted to find out. The problem is this would only be applicable on maps that have the infrastructure to superfall. ie rooftops.