To do list :
guns,cars,and character .
Black_Stormy wrote:Nice work bud, did you make a highpoly to make normals from?
i didn't used to but i have make one today :


Moderator: Scout
Black_Stormy wrote:Nice work bud, did you make a highpoly to make normals from?
l-homme-d-action wrote:it's 2.69 with 2.49 skin
Black_Stormy wrote:Nice work, I can see some shading issues there though. Get in blender, give it an edge split modifier and put some sharp edges around the place to separate the smoothing groups. Also it's a bit dark. Nothing irl is actually black, you should bring up the brightness on the black paint just a touch, or maybe lower the envmapcontrast so the reflection is more uniform. With shiny surfaces you can use the secular to bring out more details too. I really like the lights on top though, looking forward to seeing it in a map. Is it for da_chase?
l-homme-d-action wrote:Black_Stormy wrote:Nice work, I can see some shading issues there though. Get in blender, give it an edge split modifier and put some sharp edges around the place to separate the smoothing groups. Also it's a bit dark. Nothing irl is actually black, you should bring up the brightness on the black paint just a touch, or maybe lower the envmapcontrast so the reflection is more uniform. With shiny surfaces you can use the secular to bring out more details too. I really like the lights on top though, looking forward to seeing it in a map. Is it for da_chase?
Thanks for the tips and, No it's not only for da_chase .
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