Action's experiments

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Re: Action's experiments

Postby l-homme-d-action » Wed Jul 30, 2014 12:03 pm

but it seems to be very weird because when i compile it with "snap" in the shoot anims in qc ,it plays the anims in local with some shakes when i dive otherwise in a server the anims are messed up but the shakes disappeared.
clankill3r wrote:btw, why didn't you use a bigger image size for the police car for example?

Later i think .
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Re: Action's experiments

Postby l-homme-d-action » Fri Aug 01, 2014 2:00 pm


almost done
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Re: Action's experiments

Postby Black_Stormy » Fri Aug 01, 2014 2:25 pm

That fire animation needs to be way shorter, but other than that looking good! Make sure you keep the animation source files (the .max file), if we ever end up changing the hands or anything we'll need to be able to do that.
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Re: Action's experiments

Postby l-homme-d-action » Sat Aug 02, 2014 7:27 am

thanks , i fix the animation speed and the world model :
Link : https://mega.co.nz/#!GkQXQKIB!P0mQ-qi7h ... 6_Ana8kXQ8
only works in local , in mp the reload,melee and draw animi play in wrong order
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Re: Action's experiments

Postby l-homme-d-action » Mon Aug 04, 2014 6:24 am

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Re: Action's experiments

Postby Ott » Mon Aug 04, 2014 4:19 pm

Lower the viewmodel so the player can see the end of the gun.
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Re: Action's experiments

Postby Black_Stormy » Mon Aug 04, 2014 5:37 pm

The fire animation is off, it looks like he's firing into the air. Actually it looks like there isn't a keyframe at the start of the animation telling the gun to be in the idle position. Plus the fire animation needs to be super fast in general since the player is generally mashing LMB to fire off shots as fast as possible. Can you fix that up? Also the model needs to pe placed off to the lef tmore and lowered. I saw some clipping in the hands at the start of the video and it's too close to the center of the screen anywy. Have a look at the other pistols in the game to see where it should be at.

Ona side note, congrats on getting your gun into source! Is this your first weapon in engine? It's no small feat to get it all animated and working in engine.
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Re: Action's experiments

Postby l-homme-d-action » Thu Aug 07, 2014 7:12 am

Thanks ,yep it was my first (completed model or) gun in source ;) ,i'll fix the animation's origin later .
by the way i finally finish the m1a1 texture (4096*4096)
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with the right textures parameters in game :
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Re: Action's experiments

Postby l-homme-d-action » Sat Aug 09, 2014 10:03 am

Police insigna (for p models) with bodygroup done i'll post link later
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Re: Action's experiments

Postby l-homme-d-action » Wed Aug 13, 2014 1:58 pm

weapons fixes done and add gold textures(it's just gold color) (always like the slowmo suppressor sound :) ) :

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also working on cars for da chase (1 done, other one in production(a ford excursion))with 4096 textures.
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Re: Action's experiments

Postby l-homme-d-action » Wed Aug 20, 2014 12:41 pm

https://skfb.ly/AWKy

model and textures done, animation at 25 %
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Re: Action's experiments

Postby l-homme-d-action » Thu Aug 21, 2014 8:06 am

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Re: Action's experiments

Postby Rai » Thu Aug 21, 2014 8:36 am

Very impressive Action, truly.
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Re: Action's experiments

Postby Black_Stormy » Thu Aug 21, 2014 10:05 am

Yeah I especially like that car. I have been slowly plodding away at a car myself but it's a big job. You must be modelling 24/7.
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Re: Action's experiments

Postby Dementei » Thu Aug 21, 2014 7:50 pm

Nice work action :)
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