DA_Kissmeyerbasic

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DA_Kissmeyerbasic

Postby Demolitions » Tue Jun 24, 2014 9:13 pm

Well Kissmeyerbasic was MY favorite map back in The Specialists. And with a spiritual successor to TS being made, I figured I would "reimagine" Kissmeyer. Note this is NOT an exact replica. It's the same idea with the lobby, but doing my own thing with the office portions.

elevator upper
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elevator lower
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front entrance
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entrance ceiling/ 2nd story
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main lobby front desk
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main lobby 2nd story
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offices
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conference room
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topdown layout so far
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The textures are a CSS office reskin [credit to ModderFreak] that i hexxed to be custom skins. They are possibly just place holders for right now, haven't decided. All glass [other than windows to outside] is breakable by shooting, or diving/ sliding through. Still have another side of office to do, as well as a bit on the lower floor [making more ways to get to the 2nd floor from the lobby, for more escape routes]. Need to do some hints, and some work with entities.
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Re: DA_Kissmeyerbasic

Postby Vino » Tue Jun 24, 2014 11:14 pm

I am totally and completely all for this, with one reservation: If you can't track down Mazy's info and get him to approve on the map's use here, we rename it to something else.

Those screenshots look great and I am excited for this one :D
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Re: DA_Kissmeyerbasic

Postby Demolitions » Tue Jun 24, 2014 11:57 pm

I planned to change the name. I actually started this project many YEARS ago, and tried to contact him to no avail. That version of the map was a scale for scale remake of the kissmeyerbasic, but i lost all the data for it and had to start over. I just sent another message to him but if not, it's no biggie.

I've got plenty of other maps to work on as well, but this is my focus for now.
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Re: DA_Kissmeyerbasic

Postby Ott » Wed Jun 25, 2014 1:09 am

Make sure you read Stormy's guide.
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Re: DA_Kissmeyerbasic

Postby Dementei » Wed Jun 25, 2014 2:00 am

Hell yea man, I've always wanted to see this in Source, definitely have your own way with it let it be a loose reference. Maybe you can make it so the building is several stories high and have another building across from it so you can dive glass through glass over a pit. If you ever want to collaborate we have a few that would help add something to it, over the years it seems our maps have been evolving into better things through the use of collaboration.
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Re: DA_Kissmeyerbasic

Postby Demolitions » Thu Jun 26, 2014 11:54 pm

UPDATE AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Video Walkthrough [set to unlisted so hopefully it works]:

https://www.youtube.com/watch?v=9W93Y5cpCyA&hd=1

topdown layout update:

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Re: DA_Kissmeyerbasic

Postby Vino » Fri Jun 27, 2014 4:33 am

That's a big change, you almost doubled the amount of space. That's good, DA needs that space. Well done.

Also: Before you do much of a detail pass we should playtest it together. Lots of times issues turn up in playtesting.
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Re: DA_Kissmeyerbasic

Postby Ott » Fri Jun 27, 2014 5:36 am

Talk to Wizard of Distortion, he hosts a custom map server.
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Re: DA_Kissmeyerbasic

Postby Demolitions » Fri Jun 27, 2014 11:09 am

Already talked to Wizard, I just need to upload a copy for him somewhere. If we could make a set time to do it, that'd help a hell of a lot more than just "whenever theres people on". I spent a good 2 hours last night messing with the portals and nodrawing absolutely everything that didn't need to be seen. This map will run smoooooth like butter. Need to do some hinting, and props next.
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Re: DA_Kissmeyerbasic

Postby Vino » Fri Jun 27, 2014 1:20 pm

We typically have a Saturday playtest, 1pm Pacific time, 4pm Eastern, 9-11pm Europe. If you can get this guy on Wizard's server, we'll play it then.
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Re: DA_Kissmeyerbasic

Postby Demolitions » Fri Jun 27, 2014 4:51 pm

Vino wrote:We typically have a Saturday playtest, 1pm Pacific time, 4pm Eastern, 9-11pm Europe. If you can get this guy on Wizard's server, we'll play it then.


I get out of work at 4pm, but you guys are more than welcome to start without me. I'll probably finish up the entity work before sending a copy his way [the glass is all there and breakable, but most of it doesnt respawn yet].
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Re: DA_Kissmeyerbasic

Postby Dementei » Sat Jun 28, 2014 5:12 am

Looks good, walls are a little bit too thin imo but perhaps the prop filling will help with that, gj on the respawning glass too would be useful to add to the map guide.
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Re: DA_Kissmeyerbasic

Postby Demolitions » Sat Jun 28, 2014 11:08 am

To save some time, and because Wizard NEVER seems to be on when I'm on, here is the direct download: https://www.dropbox.com/s/fcziznz5jza65 ... eak_b3.bsp

The walls are all 4 "inches" thick or larger, depending on the material and location [inside wall or outside wall]. I like to keep things relatively realistic. I have to go to work, but i'll be back around 4:15pm central time.
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