Hey thanks for the feedback! We're not remaking TS, rather making another game in the genre it created, so yeah there are some large discrepancies between the two games that we're not too fussed about reconciling.
The rifles are OP and I want to nerf them somehow meaningful- movement and mobility may be a good way to balance them out, but we don't want to limit the diving in DA. Maybe a slightly shorter dive or a slower slide for rifle-weilding players. Loadouts haven't really been a consideration thus far - there is a weight system but it is largely used to limit the amount of weapons you can carry, not how fast you can move. Might be a good consideration for balance though.
We haven't really done anything about a roundhouse kick, that's firmly TS glory territory and I'm not sure I feel comfortable poking that wasps nest...
Brawl is OP, yes
The lower section of rooftops is still in existence, you just gotta get in there
Keep playing and keep up with the feedback!