Vino wrote:Oh yeah I remember why I turned it down. Because I planned to eventually make grenades a separate category of thing ("accessory" or something) that you buy separately from the weapons and you can only have one of.
Instead of that, as a stopgap I'm going to scale down the radius and damage of grenades when there are more than 8 people on the server. That should cut down on the spam a good bit I imagine.
I don't see how it could reduce the grenade spam unless there's a dynamic big text saying like "Grenades just became useless on this server because the 8th player joined!", I still think that the inventory weight increase is the simplest and most effective solution untill other "accessories" will be implemented, if this will ever be done... Surely dinamically reducing the the effectiveness of a weapon depending on the player's amount will only annoy players, they would have to change habit in mid game because their weapon just became ineffective with no reason, I'd rant for sure if this happens to me, inconsistent weapon behaviour is just nonsense IMHO.
Anyway I've written these things from my player's perspective since I'm totally ignorant about developing games, so I could have posted a bunch of bullshit, in case feel free to ignore me.