by Dementei » Wed Sep 17, 2014 6:52 pm
I think the best option here is just having grenades as an individual weapon that you have to take out to use, grenades blowing up other nades would be catastrophic.. that may actually increase nade spam, the person to throw first would account for the kills right? I'm thinking this is where we could definitely look to TS for, nades were a drop in the map you had to find them or they came as a powerup, there is absolutely no nade spam in TS and when someone throws one it's a big deal. Obviously how this would work is by adding a grenade weapon entity that would need added to every map, don't think compiling is necessary either, perhaps at least 3 different spawns could be added and only one to be spawned per use to keep it random and clear of nade spam. Also possibly include another GUI sprite if a player is near a spawned grenade to pick it up, much like in L4D.
This suggestion is to simply eradicate grenade spam and give objective to obtaining nades, if you guys want that then this is probably the best bet.
