3D Kill cam

What about werewolves?

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3D Kill cam

Postby JohnWoo » Mon Aug 18, 2014 9:43 am

Could the kill cam be in 3D, and you could rotate the camera around your body?

Could be cool.
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Re: 3D Kill cam

Postby JohnWoo » Mon Aug 18, 2014 9:54 am

Maybe even replay the last 5 seconds with those black bars top and bottom of the screen
With ability to to move the camera around the body, 3rd person free look.

Could be lot of work for small feature however....
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Re: 3D Kill cam

Postby Black_Stormy » Mon Aug 18, 2014 12:14 pm

We've discussed making the kilcam better/more interactive, but it is a lot of work for a small feature. I think it's on the low priorities list.
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Re: 3D Kill cam

Postby JohnWoo » Mon Aug 18, 2014 2:49 pm

Ok, thats cool.
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Re: 3D Kill cam

Postby Scout » Mon Aug 18, 2014 7:01 pm

In addition to being a lot of work for brief payoff, video killcam would likely require a Steam license.
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Re: 3D Kill cam

Postby Ott » Mon Aug 18, 2014 9:49 pm

I think a good compromise would be to cut out the players and move them slowly like this:

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Re: 3D Kill cam

Postby Black_Stormy » Mon Aug 18, 2014 10:37 pm

Any idea how to do that in code?
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Re: 3D Kill cam

Postby Ott » Tue Aug 19, 2014 1:10 am

I know for a fact that you can take a specific rendering pass and isolate it from everything else. Then it's just some image processing code.
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Re: 3D Kill cam

Postby Black_Stormy » Tue Aug 19, 2014 9:07 am

So that kind of thing can use other screen elements as well? Like the tracer bullets for example?
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Re: 3D Kill cam

Postby Scout » Tue Aug 19, 2014 9:54 am

Ott, I think that's a awesome idea and could look a hell of a lot more stylish than just a few seconds' worth of replay, especially if Stormy's suggestion works too. ...Which probably means it'd be harder to do than we think.

*cue for vino to chime in about how it'd be harder than we think*
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Re: 3D Kill cam

Postby Ott » Tue Aug 19, 2014 11:27 am

Vino can separate most of these from each other (up to PostDrawViewModel, I believe), even if he can't choose specific entities:
http://wiki.garrysmod.com/page/Render_Order
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Re: 3D Kill cam

Postby Vino » Tue Aug 19, 2014 12:18 pm

Yeah actually that's totally doable and would be pretty sweet. I'll put it on the list.
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Re: 3D Kill cam

Postby JohnWoo » Tue Aug 19, 2014 12:48 pm

This trick creates fake 3d effect by adding white stripes to the screen.

It looks super cool and never done in any game.

http://www.viralnova.com/3d-images/

Maybe this trick could also bring added cool for the kill cams or something else.

Killcams, menu background image or...this next one is a killer...

When bullet/tracee goes near your head/camera while in slowmo you would get those white stripes and bullets/tracer would be drawn top of white lines to achieve fake 3d effect.

As we just learned that is doable. And adding white stripes is also doable.

You actually see/feel bullets/tracers flying towards you in 3D.

Could be preeetty awesome!
Last edited by JohnWoo on Tue Aug 19, 2014 2:34 pm, edited 1 time in total.
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Re: 3D Kill cam

Postby Black_Stormy » Tue Aug 19, 2014 2:05 pm

That is actually a super cool effect, but in that example it's not really applicable to DA. We COULD, however, use the letterbox lines and the messages on the kill cam to emulate that effect? We could have things like bullet tracers, characters, grenades, guns and explosions render over the UI and the letterboxing in order to use that effect. it could look super awesome or super crap. I would like to explore it though.
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Re: 3D Kill cam

Postby Ott » Tue Aug 19, 2014 3:51 pm

Here's some inspiration.

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