With the collision box, are you talking about the player hitbox? Because they are already pretty fitted to the player models - is there a different one that is used for world collisions?
The transitions between animations are handled by delta blends right? I have no idea about animation programming but I get the feeling it's super hard since a lot of games simply don't bother. And by now the animations have been redone like three times, most recently only a few months ago. Maybe someone has a grip on animations and feels like having a play with them? I know D is particularly good at making weapon animations - he did all the recent MP5K ones.
I think mantling is purely a matter of lining it up properly and I agree - the mantling animations need love. There's plenty of reference
for this kinda stuff. Also you can climb a ledge when you're a good player character length underneath it. I think that snap radius needs to be shrunk a little. It's good to have a big radius so it's not impossible to grab the ledge but at the moment it seems a bit much.
Not sure about the movement assist brush, mappers can just put in clip brushes and design the environments with divey wivey
in mind. I know you've already suggested this and I'm not totally against it - I like the idea of having more utility brushes specific to DA but there is already a solution for this problem that takes no effort to implement. I want to see more new features added and since Vino is the only active programmer right now I want to avoid loading him up with suggestions that can be otherwise solved by us.
I have been having problems with not being able to cancel slides since they were changed to be affected by slopes. I'm not sure if it's actually an issue or if I just don't know how to cancel out of slides. It mostly happens on da_cocaine on that big ramp in the main outside area. I slide into the wall at the bottom and can't get up until all the momentum is gone. I agree, if a slide hits a wall it should cancel out.
I would also like to backflip or backwards dive off ladders when I hit the stunt button while climbing. Also how do we all feel about sliding up and down stairs?