Stunts/Movements:
Beatdown: Only when using brawl, Dive and then punch someone who is sliding or lower in the air than you mid dive, your character with basically tackled them down and them you can mass left and right to beat them up. A kill awards slow mo and a style bonus.
Matrix Dodge: Crouch button and then Stunt. Basically does a matrix dodge that lets you fall down and have a high chance (even while still getting hit) to avoid projectiles over a second or so of falling to the ground. Can still shoot while matrix dodging.
Wall run: While colliding with a solid surface hold space to wall run for a short time before losing traction. Release/stunt to bound off the wall in the opposite direction. which can then be chained into a roll and whatever else have you.
Crouch: not really a stunt, but crouch should be more responsive if thats a thing... and preferably not make you look like you bogged yourself. :V Stunting on the spot with a crouch should also instead put you prone and give some kind of tactical bonus for landing shots.
Flips: You're probably already on this one, but the old double jumpy flips from specialists with the ability to stunt when you hit the ground to roll. If done from high enough should land fine like flipping off a wall.
Taunt: A special button that makes you do a random movement from a selection of taunt movements. Taunting within a second or two of a kill gives bonuses.
SHORYUKEN!: A launching high damage brawl attack that activates if you make contact while holding jump and you punch that sends the person away and possibly forces them into brawl and have to switch weapons back when you hit them with it. Can also be used out of a slide. As another thing for brawl.
Bullet Stop!While in Super mode (as I call it) from getting a briefcase, winning a race or being the wanted/killing the wanted if you slow motion and aim up bullets won't even reach you and will fall helplessly to the ground. Until you un-aim up. Doesn't work with two handed weapons and can only be used with atleast one hand free.
FALCON PUUUUUUNCH: The ability to equip grenades in your hand and then pull the pin out and punch someone in the face with it and get a giant bonus called "FALCON PUNCH" that needs to absolutely send people flying away, and of course, kill yourself.
Equipment and Weapons:
Round Metal Shield: Can be used as a second handed weapon for weapons that only take up one hand. While aiming or crouching/proning the shield protects you from frontal fire greatly reducing damage. Using brawl with it equipped will also semi-stun the enemy knocking them back and giving slows. Holding the melee will throw the shield, basically a captain america thing. If you nail someone in the face with it, it'll come straight back, otherwise it'll bounce off a wall, but since the shield belongs to you, simply diving/running over it will reequip it unless the enemy grabs it first. Frontal melee strikes against you while guarding are also mitigated to the point of nearly no damage.
Riot Shield: Similar to the metal shield but can't be thrown, but instead has more reductions to damage taken while aiming etc. Stunting into someone will also deal damage and knock them back. A whack in the face from one will force you into brawl as if you've been shoryuk'd and flip you around the other way occasionally.
Kelvar: Takes up a few slots to give you some flat reductions to damage taken. if you can, make it visible on the player so you know they're armored up.
Emergency Heals: A medipack that takes up a few slots. When used it makes you restore health gradually but not instantly. If you have team play, right click should be able to throw it as an item like heavy's sandwich so allies can heal off it for a "Nice guy" Style bonus.
Katana: ... Need I say more? I miss using the katana and occasionally instagibbing someone with a perfect throw of it. And please have some way of deflecting bullets with it like a fricking jedi which is 100% effective if slow mo.
Combat and seal knives: Yes please. Give them a cooldown for being replenished once a bunch are thrown since you game is amazing cause it has unlimited ammo. Oh and knives should cause extra damage in the behinds on people if you can get up on them and give you a "sneaky" or something kind of style bonus.
Kung fu: An ability to switch brawling tactics for kung fu tactics. Acts similar just looks different and feels different. Can't use beatdown but instead has the old jump up against someone to spin kick them in the face and sometimes make them drop stuff.
An actual sniper weapon of your choices or the ability to equip different modifiers to weapons at the cost of bigger space usage similar to stuff in specialists that give different effects. Like sliencer makes no loud weapon sounds so sneaky shooting from rooftops becomes a thing. Also there should be a character "build" thing that lets you either be a fast person with less space or a more slow person with a whole armory up his sleeves. Could also effect health aswell.
and there you go. I've got nothing else that isn't completely ludicrous in everyway so uh... yeah, have fun. I know I will.
