Darkmega wrote:Wall run: While colliding with a solid surface hold space to wall run for a short time before losing traction. Release/stunt to bound off the wall in the opposite direction. which can then be chained into a roll and whatever else have you.
Crouch: not really a stunt, but crouch should be more responsive if thats a thing... and preferably not make you look like you bogged yourself. :V Stunting on the spot with a crouch should also instead put you prone and give some kind of tactical bonus for landing shots.
Flips: You're probably already on this one, but the old double jumpy flips from specialists with the ability to stunt when you hit the ground to roll. If done from high enough should land fine like flipping off a wall.
Taunt: A special button that makes you do a random movement from a selection of taunt movements. Taunting within a second or two of a kill gives bonuses.
Emergency Heals: A medipack that takes up a few slots. When used it makes you restore health gradually but not instantly. If you have team play, right click should be able to throw it as an item like heavy's sandwich so allies can heal off it for a "Nice guy" Style bonus.
Combat and seal knives: Yes please. Give them a cooldown for being replenished once a bunch are thrown since you game is amazing cause it has unlimited ammo. Oh and knives should cause extra damage in the behinds on people if you can get up on them and give you a "sneaky" or something kind of style bonus.
Darkmega wrote:SHORYUKEN!: A launching high damage brawl attack that activates if you make contact while holding jump and you punch that sends the person away and possibly forces them into brawl and have to switch weapons back when you hit them with it. Can also be used out of a slide. As another thing for brawl.
Kelvar: Takes up a few slots to give you some flat reductions to damage taken. if you can, make it visible on the player so you know they're armored up.
Darkmega wrote:Beatdown: Only when using brawl, Dive and then punch someone who is sliding or lower in the air than you mid dive, your character with basically tackled them down and them you can mass left and right to beat them up. A kill awards slow mo and a style bonus.
Darkmega wrote:All Matrix ideas
Darkmega wrote:FALCON PUUUUUUNCH: The ability to equip grenades in your hand and then pull the pin out and punch someone in the face with it and get a giant bonus called "FALCON PUNCH" that needs to absolutely send people flying away, and of course, kill yourself.
Darkmega wrote:Matrix Dodge
Darkmega wrote:Wall run
Darkmega wrote:Bullet Stop
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