Valve Hammer - Source 2.0?

Don't eat it all at once

Moderator: Scout

Valve Hammer - Source 2.0?

Postby Dementei » Thu Aug 07, 2014 4:13 am

HOLY SHIT.

http://facepunch.com/showthread.php?t=1415582

There's so much win going on in these pics I am super excited.
Image
User avatar
Dementei
BIG D
 
Posts: 1086
Joined: Thu Mar 31, 2011 9:28 pm

Re: Valve Hammer - Source 2.0?

Postby Antagonist » Thu Aug 07, 2014 10:29 am

but thats 4 dota :(
Image
[Stink.inc | Antagonist]
User avatar
Antagonist
 
Posts: 2247
Joined: Thu Dec 18, 2008 10:31 pm
Location: in yo stupid face

Re: Valve Hammer - Source 2.0?

Postby Vino » Thu Aug 07, 2014 12:51 pm

They probably won't be available for source 2013 on release but it's a good bet that a new sdk will come out that supports them and we can upgrade to that.
[ Tw | Fb | G+ ]
User avatar
Vino
We'll see
 
Posts: 3975
Joined: Wed May 02, 2007 7:25 pm
Location: Cary, NC

Re: Valve Hammer - Source 2.0?

Postby JohnWoo » Fri Aug 15, 2014 8:06 pm

What do you think Source 2.0 will bring with it?

What are the main benefits for DA?
JohnWoo
 
Posts: 61
Joined: Fri Aug 15, 2014 3:40 am

Re: Valve Hammer - Source 2.0?

Postby Black_Stormy » Sun Aug 17, 2014 10:28 pm

We won't be benefitting squat from it for a long while. There's no way we're porting over to another engine now. At the most maybe we could use some of the community tools made for it in the future.
User avatar
Black_Stormy
 
Posts: 478
Joined: Tue May 14, 2013 10:57 am

Re: Valve Hammer - Source 2.0?

Postby JohnWoo » Mon Aug 18, 2014 9:38 am

Yeah, so its something in the distant future that might be beneficial.
JohnWoo
 
Posts: 61
Joined: Fri Aug 15, 2014 3:40 am


Return to Off-topic

Who is online

Users browsing this forum: No registered users and 1 guest

cron