Since the game is past the initial gameplay part of development, discussions based on the aesthetics seem more appropriate since now is the time artists can be making material for the game. One of the things that make action movies fun to watch are how endless mooks are dispatched in creatively kinetic ways. Every action movie has this. What this thread asks is how should deaths look like in this game. Do we depend on ragdolls to achieve this sort of kinetic effect or trust in some sort of hybrid ragdoll/animation that games like TF2 and L4D employed? Or for the sake of simplicity just keep it to highly detailed animations?
Also, asked in the main thread was gore and how that should look. Are we looking for an excessive bloodbath or a gritty realistic sort of vibe? Or should it be more restrained with an eye for the bloodshed to be aesthetically pleasing?
Since so many games feature death but don't have much instead of the player model falling over or being cut from their ragdoll screens, such considerations could be used to separate this game from all the modern shooters that are out there.