Vino wrote:Alright. I don't think we need third person animations so high quality that they take 3x longer than I indicated, and I don't see a problem with guns not always pointing exactly where the shots are going. I especially don't get what you mean when you suggest I'm trying to do this unconventionally, I don't see that at all. So I still disagree and I suppose that's where the discussion rests.
i'm not really accusing you of being unconventional, but I do think you underestimate a few things: A) how important the third-person animations will be. B) how much work that implies. C) what a good 3rd-person camera requires
choosing to make a traditional FPS (first and foremost) is just a logical path for the simplest production plan in my opinion. there is no real "standard" model to follow for 3rd-person that accurately fits the bill of this game, at least no good ones I'm familiar with. so the fear is that you are leaning towards making your own standard. that takes a lot of work, not to mention there is a good chance that no single solution will make everyone happy. you'll have to forgive me if I don't quite trust you and a team of volunteers to nail that in a satisfactory way. it sounds like a fun goal, but here's me trying to be realistic (surprise!)... just trying to help. i'm still all for it as a suppliment to the FPS gameplay though (i'll even help make it, if allowed), as long as we all understand the opportunity cost when/if we finally plug it in. in my mind, the 3rd-person component would be a game changer that shouldn't be underestimated... both from a production standpoint and as a gameplay effect.